Added a link to Mixlr Pro listener statistics page direct from the app.Listener list now displays as part of the main app window, so you can easily see who’s tuned in to your broadcast at any time.Version 12 (23 December 2015) Windows / Mac Added new onboarding slideshow to introduce new Mixlr Pro plan.Version 13 (21 January 2016) Windows / Mac Fixed: pressing ENTER while signing up for Mixlr triggered login action incorrectly.Fixed: the profile picture in the top bar can no longer go missing.Fixed: metadata/track title improvements + bug fixes.Fixed: some firewalls or antivirus software no longer leave the app in an inconsistent state when starting a broadcast.New: your live stream URL is now available in an improved sharing dropdown menu.Version 14 (15 February 2016) Windows / Mac Fixed: bug which meant showreel publish prompt was sometimes not shown.Fixed: bug which caused recordings window to display in the wrong order.Fixed: crash and memory leak when working with long playlists.Fixed: improve accuracy of live broadcast clock.New: improve information about Mixlr upgrade options.Fixed: w indows taskbar shows two Mixlr icons.New: improved information about Mixlr upgrade options.Fixed: b ug fixes and stability improvements.Fixed: unpredictable behaviour when starting a broadcast fails.Fixed: app does not handle very long broadcast title.New: select specific monitoring channels.New: Mixlr AudioLink driver (allows you to route audio from third party applications into Mixlr).Fixed: bug fixes and stability improvements.New: First time user on-boarding and soundcheck functionality.Version 22 (4 September 2016) Windows / Mac Fixed: Issues with usabilty for new users.New: Visual and user interaction improvements to app.They’ve always seemed like they’re taking the long view on things, for whatever that’s worth.Version 23 (15 September 2016) Windows / Mac Ultimately we don’t really know what “success” looks like for the Xbox division anymore because their business is more diverse and weird than it used to be (or, to compare, the Xbox business turns on different metrics than Sony’s does). Microsoft has more or less said that they’re OK with that trade-off, but it sure does make a lot of these comparison points look rough for them. Some percentage of people who might’ve bought an Xbox are now realizing they don’t need to buy one at all. Their first-party games appear on PC and even in third-party stores like Steam. Maybe Call of Duty or Fortnite are factors here, and their rise helped lower interest in things like Halo or Gears of War? Regardless, it really feels like Microsoft’s first-party teams just don’t have what the masses are looking for anymore and with due respect to Forza, Starfield is their only big bet (that we know of).Īll of that said, though… Microsoft’s fortunes in gaming have been spread out. In short, Sony has better third-party support, particular with Japanese developers, and their first-party games seem like they’re really resonating with people in a way that Microsoft’s simply aren’t anymore. For the mainstream game player who kinda operates on a budget and has a different mindset than the “core” “player,” I would think that selling them on “the Netflix for video games” or whatever would be kind of a no-brainer. I also think Microsoft probably needs to be smarter about advertising and educating the mass market about Game Pass? Like do people even know it exists? I guess I’m not the best judge of that since I don’t really watch any TV at all, but like… there should be big Game Pass ads on sports games and shit like that. Surely getting Final Fantasy would be enough to sway some number of people to buy a PS5 over an Xbox Series X. Sony’s also been pretty smart about which games they go after. In a world where the differences in hardware between the two machines are kinda minor, being able to say HERE ARE OUR BIG EXCLUSIVE GAMES matters. People used to always talk about how games like Uncharted and most of the first-party games were big, but not necessarily as big as Sony felt they could/should be, but even if that’s actually true, those games add up. Sony also has games and first-party franchises that people want to play, and unlike Microsoft, Sony has been able to produce and ship a pretty decent number of those games already. The PS4 did great, they had smart initiatives to court indies that also helped earn them a lot of goodwill, and all of that is still paying off for them this time around. The Xbox One was an under-powered piece of tech. I think that’s probably part of it, but I’d probably look at the entirety of the previous generation, not just the DRM shit.
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